A fresh approach to creating realistic environments in Unity

Generating realistic 3D environments in Unity can be challenging. NUBIGON4Unity is uniquely capable of transforming LiDAR data and photos into elaborate Unity environments. This streamlines the reality-capture pipeline, while speeding up high-quality environment generation in Unity.

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Realistically modeling real-world environments is an arduous and time-consuming task, even in Unity. Introducing reality capture data could enhance realism, but often overwhelms data processing and visualization capacities. We are proposing an innovative approach that uses LiDAR data and photos for reality capture in Unity. Building on our method that avoids meshing, NUBIGON4Unity efficiently generates high-quality visualizations from large volumes of point cloud data. We thereby facilitate and accelerate the recreation of real environments in Unity.

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Feldgasse 22 2230 Gaenserndorf

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Videos and images on this website depict models made with data from following sources:
• Point clouds and photos of the Terrace House 2 in Ephesus courtesy of the Austrian Archaeological Institute